AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games Performance in South Africa Q3 2021
In Q3 2021, 2D cartoon games in South Africa saw varied performance metrics. Key highlights include weekly revenue figures and trends in downloads and active users.
In Q3 2021, the performance of the top 5 2D cartoon games on a unified platform in South Africa demonstrated notable trends in weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics for these popular games.
Candy Crush Saga
Throughout the quarter, weekly revenue for Candy Crush Saga peaked at around $299K in mid-July and early August, with a low of approximately $182K in late August. Weekly downloads ranged from 12K to 18K, with a slight increase towards the end of September. Active users fluctuated between 384K and 425K, showing a general decline towards the end of the quarter.
Coin Master
Coin Master experienced significant variability in weekly revenue, reaching a high of about $139K in early August and a low of around $57K in mid-July. Downloads were relatively stable, fluctuating between 2.5K and 5.2K. Active users saw a slight decline from 34.8K to 30.2K over the quarter.
Clash of Clans
Weekly revenue for Clash of Clans showed significant peaks and troughs, with a notable high of approximately $196K in early August and a low of about $22K in mid-July. Downloads were consistent, ranging from 2.5K to 4.5K, with a noticeable increase at the end of September. Active users decreased from around 189K to 165K over the quarter.
Toon Blast
Toon Blast maintained steady weekly revenue, peaking at about $31K in mid-July and remaining around $25K to $28K for most of the quarter. Downloads ranged from 2.2K to 3.8K, with a slight dip in September. Active users hovered around 18K to 21K, with minor fluctuations throughout the quarter.
Huuuge Casino 777 Slots Games
Huuuge Casino 777 Slots Games saw weekly revenue peak at approximately $31K in late June and early August, with a low of about $15K in mid-September. Downloads were relatively low, ranging from 791 to 1.4K. Active users fluctuated between 7.6K and 9.6K, with a general decline towards the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.